- JUNIOR HIGH • AGES 12–15
Membentuk karakter, mengasah potensi.
30+
Kegiatan kokurikuler
LEAP
Learn Everywhere at Your Pace
Tiga program, satu perjalanan.
Tiga program berdasarkan kelompok usia yang disesuaikan dengan tahap perkembangan anak dari 2 hingga 5 tahun. Detail program akan dikonfirmasi.
| PROGRAMME | AGE | SCHEDULE | KEY FOCUS AREA | ||||
|---|---|---|---|---|---|---|---|
| Grade 7 | 13+ | 7.15am – 3.00pm | Transisi ke SMP, Manajemen Diri, Eksplorasi Klub, Dasar Akademik Lanjutan | ||||
| Grade 8 | 13+ | 7.50am – 1.30pm | Pengembangan Proyek LEAP, Kepemimpinan, Penguatan Akademik, Elektif | ||||
| Grade 9 | 14+ | 7.15am – 3.30pm | Persiapan Senior High, Proyek Aksi Komunitas, Bimbingan Karier, Ujian Akhir | ||||
- Layanan extended care tersedia hingga 5.00pm. Hari libur mengikuti kalender nasional Indonesia.
Academic Excellence
Merdeka Curriculum
Indonesia's national framework — building strong character, values, and cultural roots.
- Pancasila Student Profile
- Local language & culture
- Project-based learning
Pearson Edexcel
Global-standard rigor — preparing children for an international academic pathway from Kindergarten.
- English-medium instruction
- International standards
- Cambridge-aligned outcomes
Sustainability Life Skill Development
MNS's signature program — practical skills, environmental awareness, and emotional intelligence.
- Eco-literacy
- Mindful practices
- Hands-on life skills
Character Development
Guided by Pancasila values, Kompas Gramedia’s 5C Values, the Leaders Framework, and the SLSD Experience.
Being honest, consistent, and responsible for every action and decision.
Taking an active role in the team, respecting differing opinions, and working together to achieve shared goals.
Recognizing one's own feelings and those of others, and responding with genuine care.
Respecting differences in background, culture, and the way peers think.
Using technology wisely, safely, and responsibly in the digital world.
Peduli terhadap sesama dan lingkungan, serta peka terhadap kebutuhan orang lain.
ICT-based Learning
Mengasah keterampilan digital tingkat lanjut untuk mendukung riset, kemandirian belajar, dan inovasi.
ICT-based Learning






Success Pathway
Langkah demi langkah dalam menumbuhkan generasi yang cerdas berteknologi dan berkarakter kuat melalui alur pembelajaran yang terarah
1
The journey begins with Talent Mapping to identify each student's unique talents, interests, and strengths, ensuring they embark on the right educational path from day one.
2
Students are equipped with Academic Excellence and Character Development. We immerse them in an environment where they don't just learn about technology but work with it daily, preparing them to thrive in a fast-changing world.
3
Through personalized mentoring, students plan their academic pathways, build professional Portfolios, and strategically prepare to enter top universities, both locally and abroad.
4
Graduates step out as leaders who make a difference. They embody our graduate profile: Smart in Technology, Strong in Character—ready to lead with innovation and live a life of meaningful impact.
Empat pilar LEAP.
Lead
Building health, well-being, and leadership qualities from an early age.
- Health & Wellness
- Leadership
Explore
- Edu Culinary
Achieve
- Eco-Friendly Initiative
- Green Thumb Explorer
Pursue
Sharpening creativity, technology, and entrepreneurship from an early age.
- Little Maker Lab
- Little Innovator Lab
- Young Entrepreneur
Clubs & Electives
A variety of extracurricular activities to develop each child's individual talents
| CATEGORY | CLUBS (FREE) | ELECTIVES | ||||
|---|---|---|---|---|---|---|
![]() | Sports & Martial Arts | Basketball, Futsal, Chess, Table Tennis, Volleyball, Badminton | Wushu, Taekwondo, Esport | |||
![]() | Multimedia, Digital Tech & Innovation | Event Management, Animation | Robotics, Digital Journalism, Cinematography, Digital Media & Film, Coding, Game Development, Digital Drawing | |||
![]() | Arts, Culture & Sustainability | Choir, Music & Performing Arts, Foreign Language Club (Korean, Japanese, Mandarin & English) | Drama & Theater, Public Speaking, Food Innovation, Fashion Design, Clay Art, Arts Design, Modern Dance, Traditional Dance | |||
![]() | Academic | Math & Science Club | Model UN, STEM Club | |||
Scholarship




Student Activities



