- JUNIOR HIGH • AGES 12–15
Membentuk karakter, mengasah potensi.
30+
Kegiatan kokurikuler
LEAP
Learn Everywhere at Your Pace
Tiga program, satu perjalanan.
Tiga program berdasarkan kelompok usia yang disesuaikan dengan tahap perkembangan anak dari 2 hingga 5 tahun. Detail program akan dikonfirmasi.
| PROGRAMME | AGE | SCHEDULE | KEY FOCUS AREA | ||||
|---|---|---|---|---|---|---|---|
| Grade 7 | 13+ | 7.15am – 3.00pm | Transisi ke SMP, Manajemen Diri, Eksplorasi Klub, Dasar Akademik Lanjutan | ||||
| Grade 8 | 13+ | 7.50am – 1.30pm | Pengembangan Proyek LEAP, Kepemimpinan, Penguatan Akademik, Elektif | ||||
| Grade 9 | 14+ | 7.15am – 3.30pm | Persiapan Senior High, Proyek Aksi Komunitas, Bimbingan Karier, Ujian Akhir | ||||
- Layanan extended care tersedia hingga 5.00pm. Hari libur mengikuti kalender nasional Indonesia.
Keunggulan Akademik
Kurikulum Merdeka
Kerangka nasional Indonesia — membangun karakter, nilai, dan akar budaya yang kuat.
- Profil pelajar Pancasila
- Bahasa & budaya lokal
- Project-based learning
Pearson Edexcel
Ketelitian berstandar global — mempersiapkan anak untuk jalur akademik internasional sejak Kindergarten.
- English-medium instruction
- Standar internasional
- Cambridge-aligned outcomes
Sustainability Life Skill Development
Program khas MNS — keterampilan praktis, kesadaran lingkungan, dan kecerdasan emosional.
- Eco-literacy
- Mindful practices
- Hands-on life skills
Pengembangan Karakter
Dipandu oleh Nilai-Nilai Pancasila, Nilai 5-C Kompas Gramedia, Leaders Framework, dan Pengalaman SLSD
Bersikap jujur, konsisten, dan bertanggung jawab atas setiap tindakan dan keputusan.
Mengambil peran aktif dalam tim, menghargai perbedaan pendapat, dan bekerja sama mencapai tujuan bersama.
Mengenali perasaan diri dan orang lain, serta merespons dengan penuh kepedulian.
Menghormati perbedaan latar belakang, budaya, dan cara berpikir teman-teman.
Menggunakan teknologi secara bijak, aman, dan bertanggung jawab di dunia digital.
Peduli terhadap sesama dan lingkungan, serta peka terhadap kebutuhan orang lain.
ICT-based Learning
Mengasah keterampilan digital tingkat lanjut untuk mendukung riset, kemandirian belajar, dan inovasi.
ICT-based Learning






Success Pathway
Langkah demi langkah dalam menumbuhkan generasi yang cerdas berteknologi dan berkarakter kuat melalui alur pembelajaran yang terarah
1
The journey begins with Talent Mapping to identify each student's unique talents, interests, and strengths, ensuring they embark on the right educational path from day one.
2
Students are equipped with Academic Excellence and Character Development. We immerse them in an environment where they don't just learn about technology but work with it daily, preparing them to thrive in a fast-changing world.
3
Through personalized mentoring, students plan their academic pathways, build professional Portfolios, and strategically prepare to enter top universities, both locally and abroad.
4
Graduates step out as leaders who make a difference. They embody our graduate profile: Smart in Technology, Strong in Character—ready to lead with innovation and live a life of meaningful impact.
Empat pilar LEAP.
Lead
Membangun kesehatan, kesejahteraan, dan jiwa kepemimpinan sejak usia dini.
- Health & Wellness
- Leadership
Explore
- Edu Culinary
Achieve
- Eco-Friendly Initiative
- Green Thumb Explorer
Pursue
Mengasah kreativitas, teknologi, dan jiwa wirausaha sejak dini.
- Little Maker Lab
- Little Innovator Lab
- Young Entrepreneur
Klub & Elektif
Beragam kegiatan ekstrakurikuler untuk mengembangkan bakat individual tiap anak
| CATEGORY | CLUBS (FREE) | ELECTIVES | ||||
|---|---|---|---|---|---|---|
![]() | Sports & Martial Arts | Basketball, Futsal, Chess, Table Tennis, Volleyball, Badminton | Wushu, Taekwondo, Esport | |||
![]() | Multimedia, Digital Tech & Innovation | Event Management, Animation | Robotics, Digital Journalism, Cinematography, Digital Media & Film, Coding, Game Development, Digital Drawing | |||
![]() | Arts, Culture & Sustainability | Choir, Music & Performing Arts, Foreign Language Club (Korean, Japanese, Mandarin & English) | Drama & Theater, Public Speaking, Food Innovation, Fashion Design, Clay Art, Arts Design, Modern Dance, Traditional Dance | |||
![]() | Academic | Math & Science Club | Model UN, STEM Club | |||
Scholarship




Kegiatan Siswa



